Systemy
Exercise Training
ID exercise-trainingDane odczytane z definicji serwera Hydroxen. Obecność pliku nie stanowi testu działania w grze.
Konfiguracja serwera
- opcode
- 222
- activeStorage
- 930010
- statusStorage
- 930011
- Interwał (wartość źródłowa)
- 2000
- tries
- 2
- manaSpent
- 500
- chargeOptions
- 500
- 100000
- 1000
- 190000
- 5000
- 900000
- weapons
Nazwa itemId skill aid legacyItemIds itemIds category hitEffect range projectile Exercise Sword
exercise sword #323842 9310 - 2376
- 32384
- 40114
- 40120
Melee Fighting 9 1 Nie podano Exercise Axe
exercise axe #323852 9311 - 2386
- 32385
- 40115
- 40121
Melee Fighting 9 1 Nie podano Exercise Club
exercise club #323862 9312 - 2398
- 32386
- 40116
- 40122
Melee Fighting 9 1 Nie podano Exercise Bow
exercise bow #323874 9313 - 2456
- 32387
- 40117
- 40123
Distance Fighting 3 5 2 Exercise Wand
exercise wand #323891 9314 - 2190
- 32389
- 40119
- 40125
Wand Fighting 11 5 4 Exercise Shield
plate shield #25105 9315 Nie podano Nie podano Shielding 3 1 Nie podano Exercise Rod
exercise rod #323881 9316 Nie podano - 32388
- 40118
- 40124
Wand Fighting 43 5 36 Exercise Magic Wand
exercise wand #323897 9317 Nie podano - 32389
- 40119
- 40125
Magic Level 11 5 4 Exercise Fist Gloves
sniper gloves #58750 9318 Nie podano Nie podano Fist Fighting 9 1 Nie podano Exercise Fishing Rod
fishing rod #25806 9319 Nie podano Nie podano Fishing 1 5 1 - dummies
Nazwa itemId aid rate Training Dummy
skill trainer #88349320 1 Advanced Training Dummy
skill trainer #184919321 1.1 Elite Training Dummy
skill trainer #184929322 1.2 Exercise Dummy
exercise dummy #321420 1 Exercise Dummy
exercise dummy #321430 1 Exercise Dummy
ferumbras exercise dummy #321440 1 Exercise Dummy
demon exercise dummy #321450 1 Exercise Dummy
demon exercise dummy #321460 1 Exercise Dummy
monk exercise dummy #321470 1 Exercise Dummy
monk exercise dummy #321480 1 Exercise Dummy
exercise dummy #321490 1
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What it is
Sword, axe, club, bow, wand and shield exercise items train the corresponding skill. Wands add actual spent mana. Dummies are normal, advanced (+10%) and elite (+20%). Fractional progress is accumulated across ticks.
How to start / Client
Adventure → Training / Damage Test. Buy an exercise item using gold, then use it on a configured dummy within one tile in a protection zone.
Charges and costs
500 charges:100000 gold;1000:190000;5000:900000. A tick occurs every2 seconds and consumes exactly one charge. Charges are stored on the actual item.
Limits and safety
Movement, combat, leaving PZ, losing the item/dummy, stop request or exhausted charges ends training. No EXP, loot or kill rewards are issued by item-based exercise training. Dummy map placement is not automatically performed; the existing map is preserved.
Damage testing
Existing Training Monk DPS now samples native HP after damage and separates player/summon/window metrics. Samples that do not match actual HP loss are discarded. An independent no-skill Test Dummy requires native skill-gain support and is not advertised as complete.
Źródła danych i definicji
XML/hydroxen_training.json SHA-256 6cb0402cc2ed5ceb…
